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Written by 21 August 2012
Two nice lines following the mouse cursor.
<!-- this script is provided by https://www.javascriptfreecode.com coded by: Kerixa Inc. -->
<!-- START OF Mouse Cursor Crosshairs DHTML -->
<!-- SUMMARY BRIEF
This DHTML script will make a crosshair to follow
your mouse cursor around.
You can change the color of the crosshair by changing
the color hex codes in the <style> tag in the <head>
of your document.
-->
<!-- Put this portion of the script inside of your <HEAD> tag -->
<style>
<!--
#leftright, #topdown{
position: absolute;
left: 0;
top: 0;
width: 1px;
height: 1px;
layer-background-color: #FF0000;
background-color: #FF0000;
z-index: 100;
font-size: 1px;
}
-->
</style>
<!-- Put this code after your <BODY> tag. -->
<div id="leftright" style="width:expression(document.body.clientWidth-2)"></div>
<div id="topdown" style="height:expression(document.body.clientHeight-2)"></div>
<script language="JavaScript1.2">
<!--
if (document.all&&!window.print){
leftright.style.width=document.body.clientWidth-2
topdown.style.height=document.body.clientHeight-2
}
else if (document.layers){
document.leftright.clip.width=window.innerWidth
document.leftright.clip.height=1
document.topdown.clip.width=1
document.topdown.clip.height=window.innerHeight
}
function followmouse1(){
//move cross engine for IE 4+
leftright.style.pixelTop=document.body.scrollTop+event.clientY+1
topdown.style.pixelTop=document.body.scrollTop
if (event.clientX<document.body.clientWidth-2)
topdown.style.pixelLeft=document.body.scrollLeft+event.clientX+1
else
topdown.style.pixelLeft=document.body.clientWidth-2
}
function followmouse2(e){
//move cross engine for NS 4+
document.leftright.top=e.y+1
document.topdown.top=pageYOffset
document.topdown.left=e.x+1
}
if (document.all)
document.onmousemove=followmouse1
else if (document.layers){
window.captureEvents(Event.MOUSEMOVE)
window.onmousemove=followmouse2
}
function regenerate(){
window.location.reload()
}
function regenerate2(){
setTimeout("window.onresize=regenerate",400)
}
if ((document.all&&!window.print)||document.layers)
//if the user is using IE 4 or NS 4, both NOT IE 5+
window.onload=regenerate2
//-->
</script>
<!-- END OF Mouse Cursor Crosshairs DHTML -->
<style>
body {
background-color: #000000;
padding: 0;
margin: 0;
overflow: hidden;
}
</style>
<canvas id='world'></canvas>
<script>
// One of my first <canvas> experiments, woop! :D
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var RADIUS = 70;
var RADIUS_SCALE = 1;
var RADIUS_SCALE_MIN = 1;
var RADIUS_SCALE_MAX = 1.5;
var QUANTITY = 2;
var canvas;
var context;
var particles;
var mouseX = SCREEN_WIDTH * 0.5;
var mouseY = SCREEN_HEIGHT * 0.5;
var mouseIsDown = false;
function init() {
canvas = document.getElementById('world');
if (canvas && canvas.getContext) {
context = canvas.getContext('2d');
// Register event listeners
window.addEventListener('mousemove', documentMouseMoveHandler, false);
window.addEventListener('mousedown', documentMouseDownHandler, false);
window.addEventListener('mouseup', documentMouseUpHandler, false);
document.addEventListener('touchstart', documentTouchStartHandler, false);
document.addEventListener('touchmove', documentTouchMoveHandler, false);
window.addEventListener('resize', windowResizeHandler, false);
createParticles();
windowResizeHandler();
setInterval(loop, 1000 / 60);
}
}
function createParticles() {
particles = [];
for (var i = 0; i < QUANTITY; i++) {
var particle = {
size: 1,
position: { x: mouseX, y: mouseY },
offset: { x: 0, y: 0 },
shift: { x: mouseX, y: mouseY },
speed: 0.01 + Math.random() * 0.04,
targetSize: 1,
fillColor: '#' + (Math.random() * 0x404040 + 0xaaaaaa | 0).toString(16),
orbit: RADIUS * .5 + (RADIUS * .5 * Math.random())
};
particles.push(particle);
}
}
function documentMouseMoveHandler(event) {
mouseX = event.clientX - (window.innerWidth - SCREEN_WIDTH) * .5;
mouseY = event.clientY - (window.innerHeight - SCREEN_HEIGHT) * .5;
}
function documentMouseDownHandler(event) {
mouseIsDown = true;
}
function documentMouseUpHandler(event) {
mouseIsDown = false;
}
function documentTouchStartHandler(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - (window.innerWidth - SCREEN_WIDTH) * .5;;
mouseY = event.touches[0].pageY - (window.innerHeight - SCREEN_HEIGHT) * .5;
}
}
function documentTouchMoveHandler(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - (window.innerWidth - SCREEN_WIDTH) * .5;;
mouseY = event.touches[0].pageY - (window.innerHeight - SCREEN_HEIGHT) * .5;
}
}
function windowResizeHandler() {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
canvas.width = SCREEN_WIDTH;
canvas.height = SCREEN_HEIGHT;
}
function loop() {
if (mouseIsDown) {
RADIUS_SCALE += (RADIUS_SCALE_MAX - RADIUS_SCALE) * (0.02);
}
else {
RADIUS_SCALE -= (RADIUS_SCALE - RADIUS_SCALE_MIN) * (0.02);
}
RADIUS_SCALE = Math.min(RADIUS_SCALE, RADIUS_SCALE_MAX);
context.fillStyle = 'rgba(0,0,0,0.05)';
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
for (i = 0, len = particles.length; i < len; i++) {
var particle = particles[i];
var lp = { x: particle.position.x, y: particle.position.y };
// Rotation
particle.offset.x += particle.speed;
particle.offset.y += particle.speed;
// Follow mouse with some lag
particle.shift.x += (mouseX - particle.shift.x) * (particle.speed);
particle.shift.y += (mouseY - particle.shift.y) * (particle.speed);
// Apply position
particle.position.x = particle.shift.x + Math.cos(i + particle.offset.x) * (particle.orbit * RADIUS_SCALE);
particle.position.y = particle.shift.y + Math.sin(i + particle.offset.y) * (particle.orbit * RADIUS_SCALE);
// Limit to screen bounds
particle.position.x = Math.max(Math.min(particle.position.x, SCREEN_WIDTH), 0);
particle.position.y = Math.max(Math.min(particle.position.y, SCREEN_HEIGHT), 0);
particle.size += (particle.targetSize - particle.size) * 0.05;
if (Math.round(particle.size) == Math.round(particle.targetSize)) {
particle.targetSize = 1 + Math.random() * 7;
}
context.beginPath();
context.fillStyle = particle.fillColor;
context.strokeStyle = particle.fillColor;
context.lineWidth = particle.size;
context.moveTo(lp.x, lp.y);
context.lineTo(particle.position.x, particle.position.y);
context.stroke();
context.arc(particle.position.x, particle.position.y, particle.size / 2, 0, Math.PI * 2, true);
context.fill();
}
}
window.onload = init;
</script><a target='_blank' href='https://www.javascriptfreecode.com' style='font-size: 8pt; text-decoration: none'>JavaScript Best Codes</a>
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